Jks moved to G2 last week, and now with valde finding a new team, the HLTV forum users will be out of a job pretty quickly. Nobody can suggest +valde to whatever underperforming team is flavour of the week, because he has a team. What it will do is act as a framework that allows for better optimizations and updates in the future.įind out in the next update, ten years from now. Overall - from what we know - Source 2 isn’t gonna change much about how the game is played. More options for mapmakers would mean better visuals, smaller file sizes, and things running faster (hopefully). This is basically the tool that people use to make custom maps - which are already a defining feature in the community. This means no need to relearn the nade lineups we definitely all knew already and never missed, like ever.Īnother benefit of Source 2 would be the new Hammer SDK. This would affect things like ragdolls and weapon drops but thankfully not nades, as they are calculated using big complicated maths and not with in-game physics. CS:GO currently runs on Havok, whereas Source 2 is built around Rubikon (yeah, like the drink). Some aspects of the new engine are already included in the game, notably the Panorama UI which has been a feature for four years - yes, four years.Ī big change would be the shift in physics engine. The big question for a while has been: “What difference will it actually make?” and Nors3 seems to think… not much at all. Well luckily for us, our good friend Nors3 broke down some of his thoughts in a thread this week.
But what does that actually mean for everybody’s favourite game? With all the ten-year anniversary hype there’s been one thing on everyone’s mind: Source 2. You could have paper armour and still run through this bloody gauntlet. These will be single playoff games between teams that lost in Round 2 and Round 3 of the Stage 2 ‘gauntlet’ to decide the final three slots for the BLAST Fall Final.īut wait: it’s not really the last three slots because there are two more on offer in the BLAST Fall Showdown in October.Īnd guess who’s invited? The partner teams that were ‘eliminated’ in this nine-day group stage. So, after 18 best of ones and nine best of threes, BLAST will only have eliminated three teams - because there’s another chance for the partners, a third stage. The winners of that final game will then qualify for BLAST Fall Final in Copenhagen. The winner of those games then play a team that placed 2nd in their group (FaZe, Vitality, Liquid) to decide who will play the 1st-placed teams (Astralis, NAVI, Heroic). Round 1 features an elimination game between 3rd place of each group against a 4th place team (OG vs coL G2 vs BIG NIP vs EG). What is a gauntlet, you ask? Well, it's their new tournament format, with a three-stage single elimination bo3 bracket. BLAST’s format means none of their precious partner teams are eliminated just yet, with these group games just affecting the seeding for stage two of the group stage: the ‘Gauntlet’. Now, of course, none of these fun results really matter in spite of cadiaN acting like he just won the Major final. In Group C, the big story was FaZe failing to win the group, losing their group final to Heroic. Ignore what we just wrote about b1t - he got 2.05 and 1.66 ratings in those two last games. In classic old-school NAVI fashion, B1ad3’s boys recovered to win the group, including a 16:14 win over G2, a 16:3 stomp over Complexity in the consolidation final, and an even more impressive 16:4 win over Liquid in the final. It was grim viewing for the ‘b1t is better than s1mple crowd’ (yes, we know that’s just aizyesque), as the s1mple-less NAVI gave coL their first LAN win over European opposition of 2022. NAVI, meanwhile, lost their opener to Complexity of all people. HooXi boldly declared that he “could shoot nothing for six months and we could still win every tournament” before promptly shooting nothing and finishing Group B in last place. G2, though, weren’t gonna let Vitality be the main story.
Vitality, with new boy Spinx, got everyone excited by beating OG and NIP in best of ones before bottling a 12-6 lead on the CT-side of Mirage against Astralis in the group final. And, naturally, it didn’t take long to kick off. We’ll take watching that honeymoon glow turn into gamer rage over a sunset any day. Usually, the season curtain-raiser is just bad games where teams compete to be the least out-of-practice, especially in a forgiving format like BLAST’s new sextuple-elimination nonsense, but there’s still nothing like the first time a new lineup gets battered.